Support Center

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your back.

Running into an issue or just want to master the art of empire? You're in the right place.

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Response Time
8
Playable Eras
190
Real Nations
10
Leadership Roles

Reach us directly.

We read every message. Whether it's a bug, a question, or feedback on the game — reach out.

📧

Email Support

For bugs, crashes, and all questions.
vivekkommareddy2023@gmail.com

⏱️

Response Time

Typically within 24 hours, Monday through Friday. Weekends may be slightly longer.

🐛

Reporting a Bug

Include your iOS version, device model, selected era, and what you were doing. Screenshots help enormously.

8 Eras.
190 Nations. 10 Roles.

Nation Commander spans all of human history — from ancient grain empires to speculative far-future civilisations. Every era plays completely differently.

The 8 Playable Eras

I

Ancient Kingdoms

Grain reserves, dynasty, plague, river logistics, tribute. Crises: succession, famine, raids, slave revolts.

1500 BCE — 500 CE
II

Medieval Realms

Vassal oaths, knightly orders, the Church, crusades, dynastic marriages. Loyalty matters more than gold.

500 — 1500 CE
III

Gunpowder Empires

Trade companies, colonial governance, cannon foundries, naval supremacy, standing armies.

1500 — 1800 CE
IV

Industrial Wars

Mass conscription, railway logistics, industrial cartels, ideological movements, world wars, economic depression.

1800 — 1945
V

Cold War

Nuclear deterrence, proxy wars, spy networks, arms races, missile crises, satellite surveillance.

1945 — 1991
VI

Modern Era

Cyberattacks, disinformation, supply chain crises, climate disasters, soft power, drones, AEGIS destroyers.

1991 — 2025
VII

Near-Future AI

Autonomous swarms, quantum cryptography, rogue AI deployments, deepfake elections, AI Defense Director cabinet role.

2030 — 2055
VIII

Far-Future Fictional

Orbital habitats, sovereign AIs, fusion abundance, megacorporate states, Constitutional AI Council, climate engineering.

2080+

The 10 Leadership Roles

Each role has different authority, different pressures, and different failure modes. Not all roles are available in every era.

President
Direct mandate. Full authority. Elections loom.
Gunpowder Empires →
Prime Minister
Coalitions are oxygen. Parliament is the judge.
Medieval Realms →
Military Head
Doctrine first. Deployment second. Civil oversight is watching.
All Eras
Defense Minister
Budgets win wars before they start. Corruption is constant.
Gunpowder Empires →
Intelligence Chief
Trust is your only currency — and it's all loaned.
Industrial Wars →
Foreign Minister
Speak softly. Diplomatic capital is your real weapon.
Medieval Realms →
Economic Minister
Inflation is silent until it isn't. Numbers tell the truth eventually.
Medieval Realms →
Monarch
The throne speaks for itself — and against you. Legitimacy depends on ceremony.
Ancient → Modern
Rebel Negotiator
Two seats. One conscience. Every concession is a betrayal of someone.
Industrial Wars → Near-Future
AI Defense Director
Audit the model, then yourself. Probabilities aren't decisions.
Near-Future AI & Far Future

The command room,
explained.

Your empire is managed across 6 tabs. Here's what each one does and how to use it effectively.

⚔️ Command

Your empire at a glance

The Command tab is your home dashboard. It shows all critical national stats at a glance — public approval, GDP, military readiness, national stability, diplomatic capital, and more. This is also where active directives and incoming crises surface. If something is wrong in your empire, the Command tab will show you first.

  • Monitor all live stat meters (30+ tracked statistics)
  • Receive and respond to incoming crisis events
  • Review role-specific pressure meters unique to your leadership position
  • DEFCON alert level visible here (Cold War era and later only)
  • Live news ticker shows recent global headlines

🏛️ Cabinet

Politics, coalitions, and elections

The Cabinet tab manages your political machinery — cabinet ministers, faction relationships, parliamentary dynamics, and election cycles. Keeping your coalition intact is as important as any military decision. Ministers can resign, betray you, or become your most powerful allies.

  • Manage individual cabinet minister relationships
  • Track faction loyalty and coalition strength
  • Respond to confidence votes and parliamentary challenges
  • Monitor upcoming election cycles and polling
  • Handle political scandals before they collapse your government

📈 Economy

Finance, research, and public schemes

The Economy tab controls your nation's financial engine. Set interest rates, issue sovereign debt, subsidize industries, manage trade deficits, and fund research programs. Inflation is quiet until it collapses everything — watch the numbers closely.

  • GDP, debt ratio, inflation, unemployment — all live
  • Set interest rates and fiscal policy
  • Open trade corridors or apply capital controls
  • Fund research capacity and tech development
  • Launch public economic stimulus schemes

🌍 World

Diplomacy, sanctions, and global relations

The World tab is your foreign policy desk. Manage diplomatic relations with 190 real nations across military alliances (NATO, SCO, CSTO, ANZUS, Arab League) and economic blocs (G7, G20, BRICS, EU, ASEAN). Issue sanctions, open summits, recall ambassadors, and press UN resolutions.

  • View all 190 nations and their relationship tiers with you
  • Issue and respond to economic sanctions
  • Open diplomatic back-channels for sensitive negotiations
  • Manage alliance commitments and collective defense
  • Track global reputation and humanitarian standing

🔭 Intel

Intelligence, covert ops, and counter-espionage

The Intel tab is your shadow cabinet. Recruit foreign agents, authorize covert operations, run counter-intelligence sweeps, and brief leadership — truthfully or selectively. Your intelligence accuracy stat determines how reliable your threat assessments are. Available from Industrial Wars era onward.

  • Authorize covert operations (Intelligence Chief can act freely; other roles need NSC approval)
  • Run counter-intelligence sweeps to find internal leaks
  • Review intelligence confidence before briefing leadership
  • Cyber offensive operations available in Cold War era and later
  • Economic disruption operations from Industrial Wars era

💣 War Room

Military command and nuclear deterrence

The War Room is the most consequential tab in the game. Manage military readiness, authorize strike packages, control force structure, and — in nuclear eras — manage DEFCON and strategic deterrence. Declaring war requires approval from relevant civilian bodies depending on your role.

  • Military readiness, logistics capacity, air/naval/army composition
  • Authorize or escalate military operations with role-based approval gates
  • Nuclear arsenal management (Cold War era and later only)
  • DEFCON level shown only in nuclear-capable eras
  • Post-war analysis and casualty reports

Starting a New Campaign

1

Choose an Era

Swipe through the 8 historical periods and read the tagline for each. Ancient Kingdoms starts slow — ideal for learning. Cold War and Modern are the most balanced. Near-Future AI and Far Future are the most complex.

2

Pick Your Nation

Choose from 55 real-world nations with authentic GDP, military data, alliance memberships, and diplomatic relationships. Use the filter chips — G20 (Cold War+) and Nuclear (Cold War+) filters only appear in eras where they're historically relevant.

3

Select Your Role

Only roles available in your chosen era appear. The President has full unilateral authority. The Intelligence Chief can authorize covert ops freely. The Rebel Negotiator has almost no state powers. Choose based on how you want to engage with power.

4

Read the Approval System

Many critical actions — declaring war, nuclear authorization, major sanctions — require approval from parliament, the NSC, or civilian oversight. The approval probability is shown before you commit. Your legitimacy, public approval, and institutional trust all affect the outcome.

5

Survive the World Stage

AI nations hold real diplomatic relationships, run their own economies, and escalate if provoked. Crises arrive based on the era's historical profile. In ancient eras, expect famine and plague. In the Cold War, expect missile close calls. In Near-Future AI, expect rogue model deployments and deepfake elections.

Common questions,
answered.

By design. Nuclear weapons, DEFCON, and cyber warfare only appear in the Cold War era (1945) and later. Cyber espionage operations require Cold War era. Economic sanctions require Industrial Wars era. Each feature is era-gated to historical reality — not a bug, but the game's core authenticity system at work.
Roles are era-restricted. The President role requires Gunpowder Empires or later (no democratic presidency in ancient kingdoms). The AI Defense Director is only available in Near-Future AI and Far Future. The Monarch is only available from Ancient through Modern eras. The Rebel Negotiator is available from Industrial Wars through Near-Future AI. Switch eras to unlock different roles.
There are two layers of restriction. First, era gating: even a President cannot authorize nuclear strikes in the Ancient Kingdoms era — the technology doesn't exist. Second, role gating: the Intelligence Chief cannot declare war, and the Economic Minister cannot authorize covert operations regardless of era. Both the era check and the role check must pass before an action is allowed.
The nation list is era-filtered. In ancient and medieval eras, modern nations like Pakistan, South Korea, or Australia didn't exist — historically appropriate entities appear instead. The G20 filter only shows nations in Cold War era and later. The Nuclear filter only shows nuclear powers from Cold War era. In Modern, Near-Future, and Far Future eras, all 190 nations are available.
When a phone call, alarm, or other audio interruption ends, the game automatically restarts the era-appropriate ambient music. If it doesn't resume within a few seconds, tap any interactive element in the game. Make sure the Ring/Silent switch on your iPhone is set to Ring (not Silent). This is a known iOS audio session behaviour that we handle with automatic recovery.
CoreHaptics (the haptic engine) requires iPhone 8 or later. iPads do not support haptic feedback at all — this is an Apple hardware limitation. Also check Settings → Sounds & Haptics → System Haptics must be ON. Force-quitting the app (swipe up in App Switcher) and reopening usually resolves engine initialization issues.
No. Approval probability is based on your current legitimacy, public approval, institutional trust, and elite loyalty. If denied, try improving those stats first — then submit the approval request again. The probability calculation is shown before you commit, with a percentage and a breakdown of the influencing factors.
If iCloud sync is enabled, your save should restore automatically within 30 seconds of launching. Check Settings → [Your Name] → iCloud → Nation Commander. If iCloud is off, check Settings → General → iPhone Storage → Nation Commander — your data may still be present. Email us if your save is gone and we'll help you recover it.
Yes, fully offline. All 190 nations, all 8 eras, all 10 roles, and all simulation logic runs locally on your device. iCloud save sync is optional and only requires a connection when syncing. You can run your empire at 35,000 feet with no signal.
Refunds are processed by Apple. Visit reportaproblem.apple.com and sign in with your Apple ID. If you're experiencing a problem we can fix, please email us first — we'd love to help before you leave.

What we're
working on.

Full transparency on known bugs and their current status.

IssueAffectedStatus
Audio drops after phone call
Era ambient music stops when returning from an interrupted call or alarm.
iOS 16+Fixed in 1.1
CoreHaptics -4805 crash
Haptic engine stops responding after app is suspended and resumed.
iPhone 8–12Fixed in 1.1
Invalid rival nation picker
War target defaulting to a nation not available in the selected era.
All devicesFixed in 1.1
Nuclear/cyber features in ancient eras
DEFCON, cyber ops, and satellite content appearing in pre-Cold War eras.
All devicesFixed in 1.1
iPad landscape clipping
Some panels clip slightly on 11-inch iPad in landscape orientation.
iPad 11"In Progress
Dynamic Type overflow
Very large accessibility text sizes may overflow certain stat labels.
Accessibility XL+Monitoring

What you need
to play.

📱
Device
iPhone 11 or later
iPad (6th gen or later)
⚙️
iOS / iPadOS
iOS 16.0 or later
💾
Storage
~180 MB install
~50 MB save data
🌐
Internet
Not required to play
iCloud sync is optional
🔊
Audio
Speakers or headphones
for the full era experience
📳
Haptics
iPhone 8+ only
Not supported on iPad

What's new.

Version 1.0 May 2026 Latest
  • Fixed audio session dropping after phone calls and alarms — era ambient now auto-restarts
  • Fixed CoreHaptics -4805 engine crash after background/foreground cycling
  • Era-aware nation filtering — G20 and Nuclear filter chips hidden in pre-Cold War eras
  • Fixed invalid war target picker — rival nations now validated against era-available list
  • DEFCON and nuclear features fully hidden in pre-nuclear eras (Ancient through Gunpowder)
  • Cyber ops, AI content, and satellite systems gated behind Cold War+ era check
  • Role permissions now fully era-aware — blocking technologically impossible actions
  • Era-authentic weapon arsenal: chariots and galleys for ancient, ICBMs and cyber for Cold War+
  • Performance improvements and smoother tab transitions
Version 0 April 2026
  • Initial launch of Nation Commander: AI Empire
  • 8 playable eras from Ancient Kingdoms (1500 BCE) to Far-Future Fictional (2080+)
  • 190 real-world nations with authentic GDP, military, alliance, and diplomatic data
  • 10 leadership roles with distinct authority, approval requirements, and failure modes
  • 6-tab command interface: Command, Cabinet, Economy, World, Intel, War Room
  • Era-appropriate crisis profiles — succession in ancient, missile crises in cold war, deepfakes in near-future
  • Role-based approval gate system with probabilistic parliament and NSC votes
  • Nuclear deterrence, DEFCON simulation, and proxy war mechanics
  • Adaptive era-ambient music and CoreHaptics integration
  • iCloud save sync via Apple CloudKit